Bigindicator

tagged: art and technology
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Closed Circuits and Bodies Electric

by Janet Oh
For at The Kitchen this past October, Sergei Tcherepnin created an amalgam of dance performance, musical composition, and theatre. In this project drawing partly from Sergei Diaghilev’s production of Feu d’Artifice and incorporating paintings by Lucy Dodd and Kerstin Brätsch, the audience witnessed a host of characters—including wolves, jellyfish, and basketball players—whimsically navigate a landscape of light and sound. At the sonic height of the work, small metal sheets attached to... [more]
Posted by Janet Oh on 11/19/15
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Science Does Not Equal Freedom: The Dangers of Celebrating a Techno-Utopia

by Josie Thaddeus-Johns
What is freedom? This is what the current exhibition, , at Bologna’s Museum of Modern Art, (MAMbo) attempts to answer through the lenses of art and science. The idea is to present science that has “freed” us from the trials of a pre-modern society, while showing that art continues to comment on and complicate the human relationship to freedom. Works from Ryan Trecartin, Vanessa Beecroft, and Bob and Roberta Smith all stand alongside vitrines with examples of technology that appear to have... [more]
Posted by Josie Thaddeus-Johns on 11/10/15
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We Contain Multitudes: the Hybrid Identities of Andrea Crespo

by Joe Bucciero
Within the first few minutes of David Cronenberg’s 1999 movie , video game designer Allegra Geller is referred to as both “goddess” and “demoness.” The polarizing reaction to Geller’s games sets the stakes for the ensuing narrative—one in which “realists” fight against gamers, who, according to the realists, “deform” reality. Indeed, in immersive games like eXistenZ, players are never sure if they are themselves or their characters. Buried under several layers of “reality,” everyone in the film... [more]
Posted by Joe Bucciero on 7/15/15