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Designs on a Utopia

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Designs on a Utopia, 2009 Print © Richard Cramp/ Gallery Primo Alonso
Designs on a Utopia

395-397 Hackney Road
London E2 8PP
United Kingdom
May 1st, 2009 - June 28th, 2009
Opening: May 1st, 2009 6:00 PM - 8:00 PM

QUICK FACTS
WEBSITE:  
http://www.primoalonso.com/
NEIGHBORHOOD:  
other
EMAIL:  
info@primoalonso.com
PHONE:  
+44 (0)20 7033 3678
OPEN HOURS:  
Friday- Sunday 11am to 6pm and by appointment
TAGS:  
installation
COST:  
Free

DESCRIPTION

Gallery Primo Alonso is delighted to present Designs on a Utopia, a new body of work by Richard Cramp which transforms the gallery into an interactive experience evoking a sense of play, adventure, intrigue and excitement through the use of scale and suggested narrative. By climbing around a constructed crawl way you are encouraged to navigate your way around the space exploring different perspectives and structures. Fabricated stairs, corridors and doorways throughout the work re-address everyday architectural features, questioning what they stand for and the narrative possibilities that lie within their use.

With his investigation of materials, process and structure Richard builds sculptures and installations that encourage consideration of narrative, space and perception. His use of materials coupled with illusion and the interactive elements of the work invite the viewer to consider what they see as well as projecting their imagination on to the possibilities of what could lie beyond. This feeling is enhanced by the reaction to the environment in which the works exist, allowing space and sculpture to blend and form a symbiotic relationship.

Richard's latest works echo the architecture that exists within our world alongside that of science fiction, actualising their endless possibilities within reality. What is experienced on this journey can be read as ideas on a utopian existence or perhaps a more cynical view of what mankind might 'progress' to. The work is informed by an array of architectural and artistic influences; spanning  different cultures, time periods and realities, including modernism, historical and contemporary architecture, science fiction and firsthand experience from travelling. These influences merge to form ambiguous representations of spaces. Each representation sets up its own believability from the visual rules we have learnt to accept in the every day perception of our surroundings.