DeVry University, B.S.
I have known I am a writer since I was very small.
Growing up in the San Francisco Bay Area in California, I was exposed to an amazing variety of cultures with unique, rich histories, as well as a variety of art and writing styles, many of which have stayed with me over the years.
My favorite places to spend the weekend tended to be bookstores and libraries, where I learned even more: how to write in HTML to build my own websites, what makes a compelling and accessible series from the Nancy Drew Mystery Stories, and the all-too human desire for adventure and achievement from the some of the oldest of stories, the Greek myths.
In 1995, my sister introduced me to a television cartoon series called Sailor Moon. At the time, I had no idea that the series originated in Japan and that Japanese animation was colloquially called "anime." I was immediately hooked. While waiting for new episodes to air, I searched on the then-new World Wide Web for more information.
Both of my parents encouraged me to learn and play with new technology, which resulted in my fascination with technology and my tendency to stay up late, when the phone line wouldn't be in use, using the crackling, screeching modem to bring me to different worlds and allow me to meet people not just in other cities, but other states, other countries! Despite growing up in the cosmopolitan city of San Francisco, the idea of meeting people far beyond the city limits with just a click of a mouse was revelatory to me.
The first "summary" of an unreleased Sailor Moon episode that I found turned out to be a story penned by a fan--my first encounter with fanfiction. Once I learned what fanfiction was, I joined online mailing lists, made friends with other fans, and started writing stories myself--for the first time, for something outside of school work or sharing with my parents.
Both anime --and more broadly, Japanese language and culture-- and technology continue to fascinate me to this day, and my aim is to write about the intersections between art and technology. These intersections can be found in what others might consider unusual locations: in the world of seemingly "for-kids" cartoons, within video games, and even in our hands, where today, many of us use smartphones and similar devices.
Steve Jobs famously said of the devices, "technology alone is not enough — it's technology married with liberal arts, married with the humanities, that yields us the result that makes our heart sing."
While to some, it may seem that technology and art are constantly at odds with one another, I find them to be parallel paths: sometimes intersecting, other times diverging in wildly different directions, yet still continuing forward together towards that distant destination of Human Understanding.