Painting is a combinatory and blending system modified and diversified by edition.
New forms assemble as ricochets deviate laterally from impacted paint stacks. Smothered in slimy paint, the volatile architecture ripples then fractures and splays across lurid gloss surfaces. Peels of paint reveal expanses of engineered iridescence, repeated then inverted until gestural machine structure accumulates alternating contrast. Autocatalytic velocities default to infinite variation as aerosol dispensers punctuate chromatic junk. The spoilt paint unravels, or congeals, or disperses across finely calibrated terrain threaded through the faceted surfaces of future games and internal storage. Multiple metallic painterly procedures navigate dirty systems, whilst misaligned geometries are saturated in arbitrary colour, always partially obliterated by inaccuracy and programmed errors. Focused high fidelity tech noir blends with high resolution deselected synthetic content. Paused paintings and on off paintings paused. A double compression. An accretion of complexity and possibility. Amplified and endless.
playpaint make paintings to make paintings.