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20111102130641-michael_rees 20121216094130-10_sculpturaluserinterface 20110714091849-bronzeputto2x2x2x2 20111107093908-rees 20120202205222-rees_anja_1 20120202205406-rees_anja_2 20120202205455-rees_anja_3 20120202205635-rees_spine_series_1-1 20120202205728-rees_spine_series_2
'rak'rüm (noun);
the back room of an art gallery
where artists and art lovers hang
20121216091421-07_livelife
Putto 2x2x4, Michael ReesMichael Rees, Putto 2x2x4,
2011, Video, 3:50 minutes
© Michael Rees
Sculptural User Interface Screen Shot , Michael ReesMichael Rees,
Sculptural User Interface Screen Shot ,
artist made interactive software
© Michael Rees
Putto 2x2x2x2, Michael ReesMichael Rees, Putto 2x2x2x2,
2008, Patina on bronze, 14 x 9 x 12"
© Michael Rees
Bricolage, Michael ReesMichael Rees, Bricolage,
2011, Mixed Media, 50 x 24 x 24 Inches
© Michael Rees
Ajna 1, Michael ReesMichael Rees, Ajna 1,
2001, stereolithography resin, 11x6x8 inches
© Michael Rees
Ajna 2, Michael ReesMichael Rees, Ajna 2,
2001, Stereolithography resin, 11x6x8 inches
© Michael Rees
Ajna 3, Michael ReesMichael Rees, Ajna 3,
2001, Stereolithography Resin, 11x6x8 inches
© Michael Rees
Ajna Spine Series 1-1, Michael ReesMichael Rees, Ajna Spine Series 1-1,
1997-2010, Selective laser sintering , 20x6x6 inches
© Michael Rees
Ajna Spine Series 2, Michael ReesMichael Rees, Ajna Spine Series 2,
1997-2010, Selective laser sintering , 20x6x6 inches
© Michael Rees
Ajna Spine Series 5, Michael ReesMichael Rees, Ajna Spine Series 5,
1997-2010, Selective laser sintering , 20x6x6
© Michael Rees
Ajna Spine Series 2 (vector), Michael ReesMichael Rees, Ajna Spine Series 2 (vector),
2001-2011, 2 vector prints of sculpture, 30x72 inches
© Michael Rees
Um and ah (Magpie), Michael ReesMichael Rees, Um and ah (Magpie),
2011, Steel base, eps foam, aluminum tape, photo, 68 x 22 x 28 Inches
© Michael Rees
Stud Study , Michael ReesMichael Rees, Stud Study ,
1991, plaster, steel studs, wire, screws, 10"x108"x14"
© Michael Rees
dobedobedobedo , Michael ReesMichael Rees, dobedobedobedo ,
1991, Clay, steel Studs, steel wire, 17"x22"x19"
© Michael Rees
Ajna Spine 1.11 , Michael ReesMichael Rees, Ajna Spine 1.11 ,
1998, SLS resin, 18" tall
© Michael Rees
Whitney Museum BitStreams Installation of Ajna Spine Series , Michael ReesMichael Rees,
Whitney Museum BitStreams Installation of Ajna Spine Series ,
2001, prints and Sculptures
© Michael Rees
Foot S Y , Michael ReesMichael Rees, Foot S Y ,
2009, painted bronze, 14"x30"x8"
© Michael Rees
Helicopter and Ah , Michael ReesMichael Rees, Helicopter and Ah ,
patined bronze, 14"x28"x8"
© Michael Rees
Live Life , Michael ReesMichael Rees, Live Life ,
2009 , performance
© Michael Rees
Photo Performance 1  , Michael ReesMichael Rees, Photo Performance 1 ,
1991-2009, archival print on paper, 19x11
© Michael Rees
Installation view of Social Object Sculpture and Software two real time software pieces plus Alpha Pipe , Michael ReesMichael Rees,
Installation view of Social Object Sculpture and Software two real time software pieces plus Alpha Pipe ,
carved and painted foam
© Michael Rees
intervening phenomena , Michael ReesMichael Rees, intervening phenomena ,
2012, painted polyurethane foam, joint compound, painted 3d print, 65x55x30”
© Robert Gero and Michael Rees
, Michael ReesMichael Rees
© Michael Rees
Knot of the Void with Enigmatic Response , Robert Gero, Michael ReesRobert Gero, Michael Rees,
Knot of the Void with Enigmatic Response ,
2012, painted muslin, telescoping rod, painted 3d print / polyurethane foam, synthetic rug, painted 3d print, 27x6x31” / 62x18x15"
© Courtesy of the artist and PABLO'S BIRTHDAY
Fidelity to Finite Systems," (detail), Robert Gero, Michael ReesRobert Gero, Michael Rees,
Fidelity to Finite Systems," (detail),
polyurethane foam, wire and 3-D print
© Courtesy of the artists & SCAD Museum of Art
Animation Converge: Ghraib Bag (Work in Progress) , Michael ReesMichael Rees,
Animation Converge: Ghraib Bag (Work in Progress) ,
2013, Animation, 480 x 720 pixels, 49 seconds
Converge: Ghraib Bag , Michael ReesMichael Rees, Converge: Ghraib Bag ,
2008, Selective laser sintering and wire, 9 x 5 x 6 inches
Michael Rees' work traverses a wide range of activities and efforts. He is a New York Artist who’s been showing his work since the 1980’s. Rees’ work weaves complex narrative around process and object that are at times grotesque or cerebral, uncanny or experientially charged. He has shown at the Whitney Museum in the 1995 Biennial and again in 2001 in the exhibition BitStreams. In 2009 Rees opened Put...[more]


RackRoom
Game Theory: Michael Rees + Bradley Rubenstein

New York, Dec. 2012: Michael Rees is a New York artist. His first New York show at 303 opened in the early 90's. Then, as now, his work displays humor with a reflective conflation of the psychosomatic, the automatic source of language and its programmatic development. He has worked widely developing animation, sculpture, installation and interactive media. As of late his interest in the object grows through collaboration, humor and language examined through a collision of medias. Upcoming projects include a work for Out of Hand: Digital Fabrication in Art and Design at the Museum of Art and Design in New York. Bradley Rubenstein and Michael Rees were represented by Universal Concepts in New York and have collaborated on several projects and exhibitions together, most recently in an upcoming print edition through Rutgers University Print Department. This interview was conducted via email from March 2012 through December 2012.


Michael Rees, Sculptural User Interface Screen Shot, artist made interactive software; Courtesy of the artist.


Bradley Rubenstein: Can you talk a little about the early pieces and how they have turned from performance to the rapid prototyped works and to where you are now? 

Michael Rees: Yeah. Those early pieces (Studio Performance) are so open. The body in the earlier pieces becomes a locating force, whereas these newer works are further out; the body is only dimly available. These newer works are actions, continually evolving in some other space. They are performative. In a similar way, both projects are performative.

In Tactical Play Exchange, my collaborator Robert Gero and I both had done performance and its realization as object. This brought us to work together. Robert has a history of developing a philosophical framework for the peformative in an exhibition he curated in St. Louis called Performance and Performativity in Contemporary Art.

BR: In the past, your sculptures gave priority to the internalized, subjective representation of the body—a form of very subjective portraiture for lack of a better term—what might be seen as akin to Freud’s Imaginary Anatomy. You were following a line that started perhaps with Rodin or Giacometti. There was a real haptic quality to the work, which is interesting considering how it was generated in the no-space of the digital world, but one gets a sense that you weren’t simply distorting something already in existence, like, say, Francis Bacon would, but that these works exist because they were manifested by your process. Is that a fair assessment?

MR: I think there were a lot of contemporary influences as well: Burden's performances, Kiki Smith, Bob Gober, David Wojnarovic, Cindy Sherman, Matthew Barney, and so on. But for me, there is no doubt of a psychological reification in the act of making. It's not everyone's agenda, but it certainly was mine for a long time. That way of making continues from the Studio Performance photographs into the Ajña Skull 1, 2, and 3 from 1996–98. The Ajñas were actually pretty gory and grotesque—for example, the uterus in the skull—but they're mediated and represented in amber plastic accretion, laser-hardened goo, faceted impression. It's interesting that all of your examples belong to an older existential aesthetic. The newer works no longer partake of the gore, the slime, the choice. They are transformed. They are endless surfaces and endlessly pliable. This is our contemporary condition. Media representation in a real-time, 24-hour, 7-day, 24-time-zone world. There is no end nor beginning to anything. I think the older Imaginary Anatomy in my work is struggling with the newer mediated tendencies.

BR: Your work has been rather a frontier-like response to a very modern apprehension of reality as mediated through new concepts of understanding the “actual” world. I see it as related to psychology. How do you see it fitting in historically, as well as art historically?

MR: There are artists who are keenly aware of their project within an historical continuum. I am of a different sort. Although I have my precedents and my antecedents, more and more I tend to float things out there into the world to see what will happen. I think it’s a notable exercise to close your eyes and try to visualize your body—not the one you see in the mirror but the one you feel. It’s a strange concoction. As we become increasingly extended I think we identify less with the look of the body and more with the surface alterations of these concoctions. This still places me within the psychological. I didn't quite get the memo about the mediated control of experience. I keep looking for leaks, fissures, the edges where the utopian systems of representation break apart and new possibilities emerge.

Michael Rees, Whitney Museum BitStreams Installation of Ajna Spine Series prints and sculptures, 2001; Courtesy of the artist

 

BR: There is a line of sculptural thinking too: Eva Hesse, Bruce Nauman, Joseph Beuys…

MR: I think as a younger artist these artists were of great concern to me. As I get older I think Nauman is the gift that keeps on giving. I think his early experience with math is way underplayed in the reception of his work. And of course he's there with the deep investigation of body space that so many people would pull from. But tactical play exchange keeps Gordon Matta Clark in mind. Ours is not an exterior space but more of a heterotopia. I feel the most kinship to him. When I saw his show at the Whitney, I think I was overcome by waves of nostalgia for New York in the seventies and eighties. Dangerous razor New York. So long gone.

BR: The collaborative process seems to have opened up a lot of doors for you. I get the feeling that it gave you license to go to places that you might have shied away from. Humor, for instance, plays a role to a great extent.

MR: Humor's new for me?!? My first show at 303 was chock full of jokes. There was Do Be Do Be Do actually based on that joke that "To be is to Do – Sartre, To Do is to Be – Camus, DoBeDoBeDo – Sinatra." Stud Study was dark and sexual and by extension funny. When people explained my work they often used the joke about the guy who goes to the psychiatrist and gets a Rorschach test. Viewing picture after picture he responds to the doctor, "That’s two people making love!" Every single one, he says that. Finally the doctor's diagnosis: "You're obsessed with sex!" Our patient exclaims, "Obsessed with sex?!? Hell! You're the one showing me the dirty pictures!"

A show I did in Houston in 2009 was self-curated by my humor response to the pieces. If they didn't crack me up somewhere along the way, they didn't make the show. Weirdly, but of course, the show ended up having a dark streak through it.

And with the current pieces, Robert and I watched Ernie Kovacs's YouTube videos as we were working. Enough said.

BR: Were there any influences that you can recognize, or precedents, for the collaboration? It seems like Martin Kippenberger and Albert Oehlen's back-and-forthing produced something similar—not an equivalent, just a similar tone in the sculptures they did in the eighties.

MR: It's funny, this kind of play has been around in so many places and ways, like Robert Morris sharing videos in the seventies, then of course Kippenberger, Oehlen, and so on. Tim Rollins and KOS. Andy Warhol and Basquiat. Lots of people play around with it at some point. I think I take my clues more from music in this regard for this project—dubbing and sampling, for example. But also the sense of working off one another. It's interesting to think of the virtual object as an expression of energy that you act on and that is always in play. It only becomes physical when you print it. Otherwise it's in a dormant state of energy, a strange artificial state.

Digital media gives the collaborative a flavor too. What is the material of the work? It's kind of immaterial material. It is low-hanging fruit to talk about the way computers have learned from biological systems—to talk of how the iterative and the generative have become part of everybody's process. What may have been probable and likely in video and sound for many years, we're just getting to in terms of objects because of the technologies. I've been working with sampled objects in 3D space since the Ajña series in the middle nineties—spines and so on—so it seemed to make sense to enlarge this. 

Remember, too, that I've done a lot of collaborative work starting in the late nineties with my project Sculptural User Interface (SUI). I worked early on with Chris Burnett on the show Artificial Sculpture and then notably with Don Guarnieri on the interactive software installation Social Object: Sculpture and Software. Even so, many people have also contributed alphabets to the project and participated in exhibitions around it. Often the alphabets were developed in a back-and-forth way between artists. The SUI was firmly built on Beuys's idea of social sculpture but tweaked up with a retool of the ready-made made ready, synthesized from Kosuth, and fed through the digital machine in a kind of turntable, open-source assemblage.

I don't want to go all geek on you, but our practice of sharing models has a kind of transparency to it too—a total surveillance. As we further work the objects manually, after they become reified by rapid prototyping and CNC milling, this faithful print of the interaction between us becomes strained. At the end of our process we almost removed this transparency and began to have conversations upon and within conversations, noted and marked on the pieces—obsessive transparency, giving way to veiled convoluted activity. I think you feel this when you're in the work—the sense of the transitory, the shifting, the changing. Each piece or show is a frame of an animation. I think this is important. It starts to allow for the space of an individual in the machine but shielded from its panoptic gaze.

Michael Rees, Photo Performance 1, 19x11, archival print on paper, 1991-2009; Courtesy of the artist.

 

BR: Epochs or paradigms?

MR: Eeekk. I like Atemporality for Artists from Bruce Sterling. He's trying so hard to nail a new aesthetic, but I think he got close to something in that talk. We're in the extraverse where one thing is mashed with another and another, paradigms on each other; epochs present and lost and mapped to paradigms and so on. It's a mess. I guess I'd have to go with paradigms for the simple reason we can replay epochs at will.

BR: Lines of force or aesthetic caprice?

MR: You'd think I'd be willing to be so binary, but I'm not. I feel both present in every aesthetic act—always unresolved and unresolvable. A kind of breath in and breath out (not unlike my project Um and Ah).

BR: Rules or chance operations?

MR: You set up systems, brutal workflows, extensive labor, aesthetic machines, and the coolest thing to emerge is that serendipitous shit right there, some grotesque utterance.

 

Bradley Rubenstein

ArtSlant would like to thank Michael Rees for his assistance in making this interview possible.

FORMER RACKROOMERS

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