Texturing an object appears to set up a split between display and content where surface and ground are no longer connected. The display conflates both the representation and the object; the textured surface attempts to take on the role of both the description of the part and the part itself. It is not the object revealing its material surface, but instead becomes the representation sagging around it.
Lines and surfaces mark and constitute the boundary of a body when tiling its surface. The tile can be both an individual and repeatable thing with no overlaps or breaks. The textured design is a boundary representation limited to faces and edges where the humps or hollows along the frame are approximated with irregular modular volumes. It textures or performs the body of an object and this surface texturing becomes an approximation and a potential description of a larger whole where the content of the display begins to emerge.
All the pieces in the exhibition work under these same terms, either through the relation of object and display, surface, or repetition and looping.
Curated by Tim Steer.